In addition to these changes we found a fixed several bugs that could lead to crashes in various situations. Added thread timing information to see the CPU usage in the status bar Only available with PCSX2 self-compilation. Like GSdx, it requires OpenGL 4.2 drivers. Added support for configuration and keyboard shortcuts from PCSX2
Radiata stories mac emulator software#
Don't expect the hardware renderer to run properly, but the Software renderer should be fine.
Radiata stories mac emulator drivers#
Requires OpenGL 4.2 drivers and is still in experimental stages. GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Added support for pressure-sensitive buttons Improved support of various pad (sixaxis)/mouse/wiimote Pad state getting stuck with savestates bug fixed Implementation of GSdx "Cutie" project (various extra CRC hacks) Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings) Implemented NVidia FXAA 3.10, page up key activates it Texture cache change that fixes some black screening games Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations Path 3 arbitration and timing refinements Added support for progressive scan timings Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately
microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3) New GIF unit that mimics the real one better microVU fixes for Metal Gear Solid 2 and others Here is an excerpt of the latest changes: This release is a big milestone that marks the way to new features and improvements! If youre playing with the PCSX2 Emulator and youd like to use the codes. There have been tons of changes since the last release, including improvements to Jake Stine's wxWidgets GUI overhaul, cottonvibe's new multithreaded VU core and improvements on the primary plugins. This page contains all of the CodeBreaker cheat codes I have for Radiata Stories. After many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.īecause of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!